Best Strategy Games - Axis & Allies Strategy

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Do One Thing Well

A lot of strategy concepts compliment one another in Axis & Allies. In this case, doing one thing well may sound contrary to the all-or-none strategy, but they actually go hand-in-hand.

The underlying principle is that you want to work with a concentrated force (ie clumping) and you want to deny your opponent the ability to work with a concentrated force (spreading him out by giving him lots of choices and an inability to do them all well).

If you have a choice between going after a couple of objectives (equally important) and would probably achieve both, but it would be costly, and going after a single objective and achieving it at minimal cost, the latter choice is often the better one.

It’s not enough to kill lots of enemy units, you want to minimize the number of your own units that you lose (a concept simple enough, but hard for many players to put into actual practice).

For instance, your German air force has stayed fairly intact and you now have an opportunity to attack a divided Allied fleet, and could probably destroy both smaller fleets. What should you attack?

Some players might try to overextend themselves, seeing an opportunity to kill all of the Allied navy and eager to begin the slaughter. They may succeed, but at what cost? It is likely they may lose all but a couple of German planes and the IPC value of lost units will likely be very similar.

On the other hand, if Germany focuses 100% of their air force on one of the two Allied fleets, they will still kill all of the naval units in that fleet, but at a much lower casualty rate. Then they would be nicely positioned on their next turn to use their still intact air force against the remaining Allied fleet.