Take Slot Pulls
No, I’m not referring to casino gambling; this refers to making
attacks in which you could hit the jackpot if you get just a little bit
lucky.
For instance, Germany has 2 infantry, 3 tanks, and 2 fighters
defending in Eastern Europe.
Russia is capable of attacking with 4 infantry, 2 tanks and 1
fighter.
Normally, this wouldn’t be all that advisable because Germany has a
die point total of 18, and Russia only has a die point total of 13,
definitely not good odds. Since you couldn’t bring overwhelming force
and kill more than you lose, this isn’t a good candidate for a
one-round-pound. It also doesn’t fall into the typical category of a
battle you want to necessarily win because then your 2 Russian tanks
would get stuck in Eastern Europe where they would get crushed on
Germany’s succeeding turn.
However, never forget Lady Luck. Sooner or later she smiles on us
all, and this is a perfect time to test her favor. In perhaps 3 out of 4
instances, you’ll lose one infantry more than Germany will on the
first roll, and decide to withdraw before you lose your tanks and
fighter. But in that lovely 1 out of 4 instances, the outcome will be
significantly different. Germany will take more hits than you, and will
rapidly start having to lose premium tanks and then fighters.
You might say you’re not interested in a strategy doomed to work in
only 1 out of 4 instances, and which the typical outcome is you losing
an additional infantry than your opponent and having to withdraw.
However, the risk of losing that single additional infantry buys you a
slot pull that Germany will lose 3 tanks and 2 fighters. It’s a
minimal cost for a chance to hit the jackpot. |